Not much will come from this conversation regardless of what option you choose here, she will ask you to leave after each option. Lastly, you can talk with a woman in the back of the bar. This is optional, but it gives you a little more information on the story background. You can ask about the end of whaling and the song they are singing. You can interact with the group of fishermen singing in the corner, which will open a conversation. This is Algernon Drake, who come into play later in the story. Turning around, you'll find a man reading from a book on your right. Turning right and making your way around the bar in a circle, you will find a news article on the Miraculous Catch hanging on the wall. You can ask about the name of the bar as well as more information on Sarah Hawkins.Īfter the conversation ends, you will be able to explore the bar more. This part of the conversation, you are able to choose multiple options if you'd like.Ĭhoosing the option opens a submenu of options. Unlike prior conversations, you only have the chance to choose one option here to steer the conversation.Ĭhoosing to test eloquence or strength (the two choices on the left) will award you with a CP point. There is a cutscene when you enter, then a conversation with the bartender. The order doesn't matter much, but I chose to go to the bar first. You can go to the bar or the harbormaster's office first. When you regain control, you will have two options. This will conclude Chapter 1.Īfter the cutscene, you will start a conversation with Captain Fitzroy. The book is located on the shelf on the other side of the room from you.Īfter reading it, you will be able to leave the room whenever you're ready. After this, you will be able to choose the option I have enough information.Īfter the conversation is finished, Pierce will mention that he has a book on Darkwater. You can choose them all, or cut straight to the point with the option. It will launch you back into a conversation, choose whichever options you prefer. Read the file, then turn around and observe the painting. When you regain control, you will be facing the desk again. The end of the conversation will start a cutscene. You will have a conversation with a woman that will open to your character screen. The phone will start to ring, answer whenever you're ready. There is a book on medicine on the chair next to the door I recommend picking up. Look around the room some more, if you want. Pick up the journal on the left side of the desk. There is a glass of whiskey on the desk, you may choose to have a drink or not. When you regain control, feel free to explore and interact with the things in the room. You will wake up on a couch in your office. Go through the door here, there will be a cutscene for you to watch. There's really only one way you can go, so just keep walking until you reach another gate. Interact with the chain on the door to use the bolt cutters.Ĭontinue down the path. Turn around and pick up the bolt cutters on the box.Īfter picking up the bolt cutters, head towards the gate across the walkway from you. The room opens up into a cavern on your left and another gate on your right. You can't break the chain, so turn left and crouch underneath the support beams. When you finally gain control after the cutscene, walk forward until you come to the gate.
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